

Usually when we download a replay, we start it by double-clicking on it in explorer. For example to start the game in version 1.6, in windowed mode, with 1024x768 resolution, you would add the following to the end of the target field: -win -runver 1.6 -xres 1024 -yres 768.Ĥ. You can always combine more of these switches too. yres 768 would start the game with the resolution "width from settings"x768. Width is read from the RA3 settings, e.g.

To use switches, you have to open Properties of the Red Alert 3 shortcut and add the switch separated with a space to the end of the Target field, like in the picture below: Red Alert 3 supports many helpful command line switches and none of them are covered in the user guide which you get with the game. When the game continues, stop fast forwarding. That tells the game to calculate much faster, so the waiting time is shorter. This is the catch, when you get Receiving data, immediately press the fast forward button. When the replay freezes because of Receiving data error, most users usually disable fast forward, especially if that happens while you were not fast forwarding, so the game pauses for a very long time.After the game is paused, you can even use ALT+TAB to switch to another application and do other things, like browse. The more you wait your chances of getting the error are smaller, because the game reads the replay in advance while the game is paused. To decrease the number of Receiving data errors, it is good practice to hit ESC when the replay loads to pause the game and wait for a couple of seconds.There is a trick which decreases the number of those errors and there is also a way to decrease the waiting when that error occurs. The most annoying part of watching replays is that Receiving data. Now you can start the game and there won't be any splash screen during start-up.

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